The Children of the Crossroads
- 1 The Children of Maya
- 2 The Tale of Maya and Tsunami
- 3 Roleplaying
- 4 Laws
- 5 Order Abilities
- 5.1 Aura of Sanctuary (Healer of Maya Miracle)
- 5.2 Touch of Panacea (Healer of Maya Miracle)
- 5.3 Touch of Purification (Healer of Maya Miracle)
- 5.4 Comfort of Maya (Lover of Maya Training)
- 5.5 Maya's Grace (Lover of Maya Training)
- 5.6 Peerless Artisan (Lover of Maya Training)
- 5.7 Tranquil Aura (Lover of Maya Miracle)
- 5.8 Call of the Crone (Mourner of Zillah Miracle)
- 5.9 Chill of the Grave (Mourner of Zillah Miracle)
- 5.10 Death Perception (Mourner of Zillah Miracle)
- 5.11 Requiem of the Crone (Mourner of Zillah Miracle)
- 5.12 Shield of the Crone (Mourner of Zillah Miracle)
The Children of Maya
Healer of Maya
Skills: Herbalist or Medicine
Status: Public (Religious)
Lover of Maya
Skills: Artistry or Lore
Status: Public (Religious)
Mourner of Zillah
Skills: Occultism or Survival
Status: Public (Religious)
Life, and Death. The children of Maya revere life and death, and the passing of seasons. Maya is the Earth Mother, she is the incarnation of the World, and all life springs from her womb. Zillah is the Queen of the Dead, incarnation of what lays beneath the soul, and nestles all who died to her chest, helping them to forget so they can live again. Where Sanguine is the division between Life and Death, Maya and Zillah are Life and Death itself.
- Celebrate Life in all its forms.
- Never violate another's body or soul.
- Do not allow the Undead to exist.
- Let every soul move on in peace.
Deity: Maya (Life Aspect), Zillah (Death Aspect)
Aliases: Gaia (Life Aspect)
Titles: The Maiden (Maya), The Crone (Zillah), The Twins.
Holy Times: Spring and Summer Solstice (Maya), Autumn and Winter Solstice (Zillah)
Symbol: The Apple and the Swan (Maya), The Lantern, the Snake (Zillah)
Holy Signs: The number 2. The colours Red, Green, and Gold (Maya), The colours Black, Violet, and Silver (Zillah).
Holy Weapons: None.
Familiars: Bat, Deer, Snake, Spider, Swan
Quote: “Love as thou wilt."
Aura of Sanctuary (Healer of Maya Miracle)
The character can spend 2 Essence and a Full Round Action to create an aura of warding by rolling Spiritual + Meditation. The aura extends out a number of yards equal to the character’s Growth per Successes. Anyone who wishes to perform a hostile action while within this aura loses a number of successes equal to the character’s Growth and everyone who is within the aura and allied to the character raises their Soak to the character’s Growth +3 if it is less. Leaving the aura removes these benefits. The aura remains in place for as long as the character Concentrates.
Touch of Panacea (Healer of Maya Miracle)
The character can spend 2 Essence and an Action to roll Spiritual + Medicine when touching a target. For each Success, the target is healed an amount of Essence and Health equal to the character’s Growth. For the remainder of the Scene, the subject will remain calm and relaxed, and must have a higher Resolve than the Successes rolled by the character if they wish to initiative an aggressive or hostile action.
Touch of Purification (Healer of Maya Miracle)
The character can spend 2 Essence and an Action to roll Spiritual + Meditation when touching a target. The potency of any poisons or diseases is reduced by the character’s Growth + Successes. Against any Power Afflictions, the character can remove them if the character’s Growth + Successes is higher than the Growth of the creature which created the Affliction.
Comfort of Maya (Lover of Maya Training)
As a Full Round Action, the character can interact with others, helping them to relax. The character can choose a number of people equal to their Growth, and make a Social + Presence roll, with a number of additional successes equal to the number of Actions the character sacrificed to use this Ability. If the character gains more successes than the Resolve of the targets involved, they are soothed, and can not perform any aggressive actions for the Scene and is considered helpless. This effect ends once the target is injured or the recipient of a hostile action, though some subtle Powers may be used without ending the effect (such as some Affliction or Charm Powers).
Maya's Grace (Lover of Maya Training)
The Lover spends 4 Essence and a Full Round Action. The target is imbued with the blessings of Maya, becoming full of life. Any scars or injuries suffered heal immediately, even restoring up to (Might) Health. For the Scene, the Lover may shape and alter the target, shaping in simple ways - the target's hair colour and shape, eye colour, and general build and shape can be adjusted as well. The target must be willing for these changes to take effect. In addition, for (Might) days, the target becomes fertile, and any child born from a union in this time period will be born healthy. At the end of this duration, any shape shifting is removed, the target reverting to normal. Any scars or injuries that were healed, however, remain healed. Also, while under the affect of this ability, Maya's grace shines through every pore. Even just a touch by the Mayan is harmful to the undead, inflicting (Half Might) Wounds which ignores all soak.
Peerless Artisan (Lover of Maya Training)
As a Full Round Action, the character can put themselves into the proper mind set to interact in any society. The character gains a number of additional successes equal to their Growth plus the number of Actions they sacrificed for this Ability for any rolls which involve the character’s Social Attribute. This benefit remains for the Scene.
Tranquil Aura (Lover of Maya Miracle)
This Ability is constantly active. As long as the character does not perform an attack or attempt to harm another, the character adds their Growth to their Defence, Resistance, and Resolve Traits. The character may spend 2 Essence as a Full Round Action, rolling Spiritual + Artistry, gaining a number of Additional Successes equal to the number of Actions the character sacrificed for the roll. Each success increases the character’s Traits by one for the Scene. If the character performs a hostile action or attacks another, this protection is removed for the rest of the Scene.
Call of the Crone (Mourner of Zillah Miracle)
The character spends 2 Essence and makes a Spiritual + Meditation roll while kissing the weapon they wish to bless. For the Scene, the weapon blessed gains Damage (+Growth) against Undead. The Damage or Wounds this weapon inflicts ignores an amount of Soak up to the character’s Growth + 3. Each success on the roll grants the character one minimum success on any Attack Rolls with the weapon against an Undead opponent.
Chill of the Grave (Mourner of Zillah Miracle)
By spending 4 Essence and a Full Round Action, the character creates an aura of unease with a radius in yards equal to the character’s Growth times the number of Actions the character sacrificed. The character rolls Spiritual + Meditation, and anyone within the area loses a number of dice on any actions equal to the character’s successes. If the person is Undead, they also suffer a number of Wounds equal to the character’s Successes, up to the character’s Growth + 3. Undead who are forced to make a Death Save within the aura automatically fail, plunged into the heart of the Underworld and destroyed.
Death Perception (Mourner of Zillah Miracle)
By spending 2 Essence and an Action, the character can sense if someone is touched by death. Anyone who has died within the last twenty-four hours, and is within the character’s Growth times Spiritual Attribute yards, is detected by the character. In addition, the character can sense someone marked to die within the next twenty-four hours, has practised Necromancy within the last twenty-four hours, is suffering from an Affliction Power, or has the Touch of Death if they are within range. The character can declare someone as being marked for death by rolling Social + Occultism, with a Difficulty equal to the target’s Resolve. Each success reduces the target’s Defence, Resistance, and Resolve by one for the next twenty-four hours. Any bonuses which would apply to Miracles increases the range of the character’s senses by one yard per die or success.
Requiem of the Crone (Mourner of Zillah Miracle)
The character spends 2 Essence and places their hand on a corpse as an Action. The corpse is reduced to ash, and the spirit that once resided in it is sent into the Deep Underworld, immune to any magic or miracles that would call it once more to the living world. The ashes can not be restored by magic or miracle, and are blessed by the character’s faith. The character gains an amount of Health and Essence equal to their Growth when performing this miracle, as a blessing from the spirit. If performed on an Undead, the character must make a Spiritual + Unarmed Attack Roll against the Undead to touch them, and must get a number of successes equal to the Undead’s Resistance. Even if the character does not get enough successes, the Undead suffers a number of Wounds equal to the character’s Growth + 3 which ignores Soak. Any bonuses that would apply to miracles are added to the character’s Growth for the regaining of Essence and Health.
Shield of the Crone (Mourner of Zillah Miracle)
The character can heal someone suffering from any Disease, Affliction Power, or Poison by spending 2 Essence and an Action, then touching the target. The character rolls Spiritual + Medicine, with each success reducing the Potency of the disease or poison by one. Any Afflictions which are harming the target are removed automatically. In addition, the target regains a number of Health, Traits, and Attributes (if damaged) by the character’s Growth + Successes.