Swim

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The Skill of being able to swim in water. The character may use this Skill to help prevent drowning, and to perform a Push when wishing to increase the character’s Speed.

Swim (Half Speed)
A character can, without spending an Action, move at Half Speed over the course of a Round. A character can, as part of an Action, cover an amount of distance by swimming to Half Speed / Actions that Round. The character expends one Action each Round, and all other Actions suffer a base +5 Difficulty. This Difficulty is reduced by half the character’s Swim Skill. Opponents attempting to attack the character have their Difficulty increased by one third of the character’s Swim Skill. Speed Swimming (Speed)
A character can attempt to swim quickly, moving at their normal Speed. The character expends one Action each Round, and all other Actions suffer a base +10 Difficulty. This Difficulty is reduced by the character’s Swim Skill. Opponents attempting to attack the character have their Difficulty increased by half the character’s Swim Skill.

Speed Push
A character can attempt to increase their Speed by making a Physical + Swim + Size roll. The character’s Base Speed is increased by the number of Successes rolled. This benefit remains for a number of Rounds equal to the character’s Growth. Each time the character performs a Speed Push in the same Scene, the Difficulty is increased by one.

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