Step Five: Size
Size is a rough estimate of the character’s height and weight. The average character has a Size of 0 (5'1" to 5'5", and about 110 to 130 lbs). The character’s Size can be set somewhere between -6 and +6 Size, though anything higher than +2 or lower than -2 will cost 1 DP per point of Size. These numbers are not exact, but give a range the character can fall under. If the character’s height or weight moves the character to a different Size category, the character may simply be unhealthy – the character could be underweight, or obese, in comparison with the character’s height.
Step Six Allegiances
What Size Does
A character’s Bulk Allowance, Defence, Speed, Initiative, Health, and Damage are all adjusted by a character’s Size. A character’s Size is important for what a character is capable of, and has an impact on how the character fits into society.
A character’s total weight allowance for equipped gear (such as weapons, armour, and shields) is determined by the character’s Physical + Endurance + Size + 5, with a minimum allowance of 1. Thus, smaller characters can carry less than larger characters. A character’s weight allowance for carried equipment is equal to five times this number. For every point of Bulk a character has over their ‘equip’ allowance, the character suffers a +1 Difficulty for Skill rolls using the equipment, and a -1 Defence penalty. If the character is carrying more than their total weight allowance can handle, the character suffers a -1 Defence, and a +1 Difficulty to all rolls, per point of Bulk over the character’s total allowance.
A character subtracts their Size from their Defence. Larger characters have a greater time avoiding attacks, and smaller characters have an easier time avoiding attacks. The minimum Defence a character can have is 0.
A character adds their Size to their Health. Thus, larger characters are capable of taking more damage than smaller characters.
A character subtracts their Size from their Initiative. Smaller characters act faster than larger characters, and are more prone to getting ‘first action’, thus granting them a chance to survive in combat.
A character adds their Size to the character’s Speed. Larger characters have a greater stride, and thus can cover larger distances than smaller characters.
A character adds half their Size (round down) to the character’s Damage for any physical attack they make. Larger characters strike harder, while smaller characters do less damage. Damage can not go below 1 in this fashion.
Size and Equipment
A character must have equipment built for the character’s Size category. A character can use equipment with a Size of one higher or lower than the character’s Size without penalty. Thus, a character of Size 0 is capable of using Size –1 to Size +2 equipment without worrying about penalty. Using equipment larger or smaller by a more significant margin will cause penalties to theperson using it – see the Equipment Section for more details. In addition, regardless of reduction in Cost via small size, the price of equipment will not go below the Minimum Cost of the item before Size was taken into consideration.