Sense

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Race: Cepn, Lapix
Action: None
Duration: Permanent
Essence: None
Increases: 1, 3, 5, 7


The character’s senses are more acute than normal. The character chooses one Sense at Growth 1, 3, 5, and 7. If this is a sense the character already possesses, the character gains a number of Additional Successes equal to half the character’s Growth (round up) when making a roll that uses that sense. If the sense is a new sense that is beyond the ordinary, the character gains that sense with a range equal to twice the character’s (Size + Growth) in yards. This new sense acts as natural as the character’s other senses. Examples including sensing a specific form of Power (Sense Faith, Sense Magical Energy, Sense Psychic Energy), a Race (Sense Divine, Sense Infernal, Sense Faerie, Sense Spirit, Sense Undead, Sense Life), or it enhances a sense beyond what it could normally do (Echo Location, Cat Vision, See in Dark, Sonar).

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