The character recovers Half Might in Health per Round. By spending 1 Essence, they can recover missing limbs or lost organs within twenty-four hours, or regrow lost hair or fur. To deliberately keep an injury requires the character to spend 1 DP, turning the wound into a permanent mark or scar. Regeneration will always attempt to revert the character to prime condition, and will undo any damage that has been done prior if possible, including damage the character has gained before they developed this Power.
Back to Powers