The majority of Kith Kanaan are perfectly mundane. It is possible however, for a character to have supernatural heritage, making them something ‘more’ than a mere mortal. The character’s ancestors may have bred with the divine, faerie, or infernal, or the character may be connected to the ancient dragons of old, or have the blood of some mythic race flowing within them. Others may be savages, someone who has drawn on their primal instincts to become a berserker, able to tear apart anyone who angers them. Or, the character may be from the broken world of Rym, seeking refuge from the horrors there, or rallying allies to come back with them. Mythic and Outsider Races grant three free Powers, and offer a discount on another six Powers. Bloodline Races grant a discount on nine Powers instead. Each Race also has access to a Merit. Merits are innate abilities which manifest through the character’s blood, unique to that particular Race.
Cost: 40 DP for one, 30 DP per additional Race
Discount: -10 if from a Favoured Nation
Bonus: -20 DP discount when buying a Favoured Sorcery (stacks with National discount for Sorcery)
Step Three Attributes
|Featured Sorcery||Merit||Innate Powers|
Divine ancestry, connected to one of the pantheons of Kith Kanaan. Someone in the character’s history drew the attention of one of the divine servants of the gods. A few cultures have stories of dalliances between the divine and the mortal, but there are some nations where such heritage may result in the death of the divine-touched.
Those born with the blood of the faeries are watched with suspicion and are sometimes even persecuted, depending on what blood flows their their veins. The people of Kith Kanaan consider faeries an unknown factor, and there are legends of changelings and young stolen by the fae which keep most people on their toes.
Those who carry the blood of the infernal are often turned against with prejudice and hatred. It is often believed that the infernal-blooded carry the corruption and the sins of their infernal lineage, and it is almost impossible to convince any normal person otherwise. This prejudice often becomes a self-fulfilling prophesy, as the victims of such hate often lash out against the world around them, becoming as dark as their reputations make them out to be.
Not bloodlines, the mythic races are the mundane equivalent to the wild supernatural beasts that exist in Kith Kanaan. While these races have some of the abilities of their supernatural counterparts, they are not nearly as powerful. Most mythics are viewed with awe or fear, depending on the reputation of the race they mirror. Those races with wings usually have a wing span of two-and-a-half times their height.
Except for the Savage Race, all Outsiders come from the world of Rym, a world of dead gods slowly being devoured by a force called ‘The Eater’. The lutrai were the first race to discover Rym, but since that time many of the races of Rym have come to Kith Kanaan seeking refuge and a chance to recover and thrive. Some return to Rym to continue the war, while others have given up their home as a lost cause.
All Merits require 5 Essence to activate for Bloodlines and Mythics. These are the innate powers that flow through the veins of those with supernatural heritage. At Growth 4, the Essence Cost is reduced to 3. At Growth 7, the Essence Cost is reduced to 1. True Supernatural Creatures and Outsider characters of the appropriate race can activate these merits for only 4 Essence. At Growth 4, the Essence Cost is reduced to 2. At Growth 7, the Essence Cost is reduced to 0
Merits are expensive, to represent the fact that not every member of a race has immediate access to their racial abilities. Those of exceptional quality are known for their supernatural talents which go beyond that of the normal members of their race, and as such only a character of strong will are able to draw upon these abilities.
If you are looking for information on a specific merit you may try looking at the race in question.