As a Full Round Action, the character imbues their armour, shield, and weapons with divine power. This benefit remains every Round as long as the character is willing to sacrifice one Action that Round. The characters armour can soak attacks which normally do not allow armour soak. The characters shield adds the Defence bonus to the characters Resistance and Resolve, and the characters weapon inflicts damage to the targets Essence as well as Health. These benefits only work if the opponent is not a member of an allied Faith.
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