Orders of Chey sart

From FFa2
Jump to: navigation, search

The Way of the Hoplite

Status: Private, Political
Resources: 12
Skills: Athletics, Pole

Orders Abilities

Scions of Pen-Sri (Hoplite Investment)

The legend of Pen-Sri say that she slew her lover in the height of passion, then crafted the world from his remains. According to the legend, she soon found herself gravid, and settled herself down in Chey Sart, where she birthed her children – one man, and one woman. These twins went out into the world, and found the greatest men and women of the neighbouring nations, conquered them, and brought them back to Chey Sart to breed and serve. All Sartan are thus the descendants of Pen-Sri. The character may prepare themselves as a Full Round Action, spending 2 Essence and drawing upon the heritage of Pen-Sri. The character makes a Results Roll, using Physical + Endurance, with a number of Additional Successes equal to the number of Actions sacrificed that Round. The Potency becomes a pool the character may use for the Scene. The character may sacrifice points from the Pool to gain an equal number of Minimum Success on a single roll involving the Acrobatics, Athletics, Endurance, Pole, Shield, Survival, Thrown, Unarmed, and War Craft Skill. In addition, the character may spend Potency to increase their defensive Traits. By spending a point of Potency, the character increases their Defence, Resistance, and Resolve by their Might for a single Round. Spending Potency is a Free Action.

Strength in Unity (Hoplite Training)

The character is trained to work with others. At the beginning of the Round as a Free Action, the character can choose a number of people equal to the character's Might as part of the character's Camp. As long as the people chosen actively work together in combat, and as long as the character fights at their side, the entire Camp gains a number of Additional Successes on all Acrobatics, Athletics, Endurance, Pole, Shield, Thrown, Unarmed, and War Craft Skill rolls equal to the number of people within the Camp. Multiple characters in the same Camp using this Ability allow their Additional Successes to stack.

The Way of the Sartan (Hoplite Training)

The Ways of the Sartan represent the martial forms learned once a boy has become twelve years of age. The hoplite can only use one Way at a time, and may not use any other Way in the same Round. A character may use armour while invoking a Way. Each Way must be purchased individually.

The Way of the Cobra

The character need only spend one Action to perform a feint. The Damage of the Pole Weapon is equal to the character’s Might, or increased by half the character’s Might, whichever is higher.

The Way of the Dhole

This Way is for use with Pole Weapons and Shields. The character need only spend one Action to perform a guard against physical attacks using the Shield Skill. The ally gains the Defence Bonus of the Shield as well as the character’s Shield Skill. If the ally is attacked, the character can attack the opponent first as a Free Action, but is limited by the character’s Might on how many attacks they may counter each Round.

The Way of the Leopard

This Way is for use with Pole Weapons and Blade Weapons. The character’s standard jumping height and distance is doubled, and any additional distance gained from other sources are also doubled. In addition, all charge' attacks only use a single Action. The opponent of a charge attack has their Defence reduced by the character’s Might.

The Way of the Tiger

This Way is for use with Pole Weapons. The character need only spend one Action to perform an impale. All Pole Weapons have Reach for the character, and in addition, the character adds their Might to the listed range of all Pole Weapons.

The Way of Pen-Sri

Status: Private, Political, Religious
Resources: 14
Skills: Pole, Presence

Orders Abilities

Daughter of Pen-Sri (Pen-Sri Investment)

The legend of Pen-Sri say that she slew her lover in the height of passion, then crafted the world from his remains. According to the legend, she soon found herself gravid, and settled herself down in Chey Sart, where she birthed her children – one man, and one woman. These twins went out into the world, and found the greatest men and women of the neighbouring nations, conquered them, and brought them back to Chey Sart to breed and serve. All Sartan are thus the descendants of Pen-Sri. With this Ability, the priestess has called upon her divine heritage, making her an imposing figure that evokes feelings of worship and awe in those who see her. The priestess gains a number of Additional Successes on all Awareness, Dodge, Empathy, Integrity, Pole, Presence, Subterfuge, and War Craft Skill Rolls equal to the character’s Might. In addition, when using any of these Skills for Active Defence, the character’s Trait is increased by the character’s Might in addition to the bonus granted by the Skill used.

Imbue My Champion (Pen-Sri Ritual)

The priestess chooses an individual who becomes her champion. Most priestesses choose the leader of the Camp they control. Over the course of a single night, under the crescent moon, the priestess lavishes attention upon the champion, feeding him, bathing him, then massaging scented oils on him. The champion must show absolute control and discipline, and may not touch the priestess during the ceremony or during the course of the night. Once the champion is prepared, the priestess begins the process of marking her champion with henna tattoos, from head to toe. The priestess makes a Results Roll, spending an amount of Essence and DP equal to the Difficulty. If the roll is successful, the henna tattoos become permanent, and the Potency is used to augment the champion and the priestess herself. What the priestess blesses her Champion with determines what the priestess gains herself. All benefits are permanent Bonuses granted to the champion, and to the priestess as long as the champion lives. A priestess may only have one champion at a time.

Champion Priestess Cost
+1 Physical
+1 Spiritual 2 Potency
+1 Mental
+1 Social 2 Potency
+2 Acrobatic
+2 Presence 1 Potency
+2 Athletics
+2 Occultism 1 Potency
+2 Endurance
+2 Integrity 1 Potency
+2 Pole
+2 Pole 1 Potency
+2 Shield
+2 Dodge 1 Potency
+2 Thrown
+2 Subterfuge 1 Potency
+2 Unarmed
+2 Unarmed 1 Potency
+2 War Craft
+2 Empathy 1 Potency
+2 Defence
+2 Resoulve 1 Potency
+1 Resistance
+1 Defence 1 Potency
+1 Resolve
+1 Resistance 1 Potency
+1 Soak
+1 Soak 1 Potency
+2 Initiative
+2 Initiative 1 Potency
+2 Speed
+2 Speed 1 Potency
+2 Health
+2 Essence 1 Potency
+1 Essence
+1 Health 1 Potency

Back to Orders