Race: Cepn, Dao, Destroyer, Hoomiku, Pegasus, Savage, Shade, Unicorn
Duration: Instant (Activation), Instant (Effect)
Increases: 1, 4, 7
The character doubles their normal jumping distances and adds their Might as bonus dice to all rolls involving leaps and jumps. At Growth 4 the character adds their Might as Additional Successes rather than as bonus dice to all rolls involving leaps and jumps, and at Growth 7 the character has triple their normal jumping distance and adds their Might as Minimum Successes rather than as Additional Successes to all rolls involving leaps and jumps.
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