Halo

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The character gains an aura which is visible in dim or no light. The aura can either surround the entire body, or just manifest around the head of the character (chosen when this Talent is first taken). This light can be extinguished for the Scene by spending 1 Essence. As a Full Round Action, the character can heal all allies of the Faith within (Might) yards. These individuals recover an amount of Health each Round equal to the number of Actions the character Sacrificed in the Round. This healing remains over multiple Rounds as long as the character sacrifices one Action each Round to maintain the effect. Infernal and Undead within the radius lose Health instead, unless they are a member of an allied Faith, in which case they do not heal, but are not harmed either.

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