Telekinetic Technique
From FFa2Wiki
Field: Kinetic
Requirement: Mental 5
Essence Cost: 2
Activation: One Action
Range: Great
Duration: Concentration
The character uses telekinesis to hinder or frustrate an opponent. The character can perform grapples, disarm the opponent, knock them down, or perform a telekinetic charge attack against the target. The character attacks using their Mental + Unarmed Skill as if it were a normal attack, and can spend an additional 1 Essence for every +1 die bonus the character wishes on the attack, with a maximum bonus equal to the character’s Growth. The Damage of this attack is equal to the character’s Growth when it applies.
