Streetwise
From FFa2Wiki
Income Skill, Social Skill
The Skill to understand and work on the street. The character knows how the city operates and where to get food or good deals. The character also knows what areas are controlled by gangs, and how to get friends to help them survive.
Fence
The character can attempt to sell or buy things on the street. Any item which is purchased on the street market has the Base Cost increased by two and automatically has one negative quality. When selling something on the street market, the character first sets the Difficulty of selling it. If the item is something ‘common’ (such as a simple sword) the Base Cost it can be expected to be sold for is equal to a quarter the Base Cost of the item. If the item is ‘uncommon’ (such as an item from a foreign land) the Base Cost it can be expected to be sold for is equal to half the Base Cost of the item. If the item is ‘rare’ (such as an item possessed by a specific individual and known to be ‘theirs’) the Base Cost it can be expected to be sold for can be up to the character’s Streetwise Skill + Half Growth + 3. The Difficulty of the roll is equal to the number of points over the expected Cost that the character wishes to set the Cost at. The maximum the character can set the Cost is equal to their Growth + 3. In the case of ‘rare’ items, the character’s Difficulty is equal to the Cost they set. The roll is Social + Streetwise. If the character succeeds, the Resource they get from the sold item is equal to the Cost + Successes. Fencing takes a number of hours equal to the Cost of the item being sold or purchased. Also, the character may wish to find insurance (see Criminal).
Recruit
As per the Criminal Skill, the character can recruit henchmen. The henchmen will work for a number of days equal to the Potency of the Results Roll before needing to be re-hired, and are gain a number of Exceptional Traits equal to the character’s Growth.
Rumour Hunting
Finding the source of a rumour is a Passive Roll and requires the character to make a Social + Streetwise roll. See Socialize for more information.
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