Sphinx
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Sphinx
The enigmatic winged felines known as sphinxes have only recently become recognized north of Anansie, though it is thought that they have wandered in and out of northern Kith Kanaan for decades. The sphinx appear as Great Cats, though their features bear some of the ambiguity of the divine races, and they sport large, graceful feathered wings. The sphinxes content themselves with observation, watching the turning of the wheel of ages, studying the rise and fall of civilizations over time.
Merit (Enigma)
As an Instant Action, the character can attempt to augment any roll to decipher a puzzle or enigma, including dealing with codes, metaphors within a piece of writing, or deciphering ancient texts. The character, when this power is activated, gets a number of additional successes equal to their Growth. Additionally, the character may spend an Action, posing a Mystery to someone. This Mystery is a mystical speech, understood by a number of people equal to the character’s Growth. The character makes a Mental + Occultism roll, and if they gain more successes than the listener’s Resolve, the target is seized by the Mystery, trying to unravel it. For a number of Rounds equal to the character’s Occultism Skill, the target increases the Difficulty of all Actions made by the character’s Growth. If the target is attempting to Concentrate for any reason and the roll against them succeeds, Concentration is broken.
Granted Powers
Favoured Powers
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