Puppeteer

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Field: Kinetic
Requirement: Mental 5
Essence Cost: 2
Activation: One Action
Range: Limited
Duration: Concentration


The character grasps the target by making a roll, using their Mental + Awareness against a Difficulty equal to the target’s Physical + Size. If successful, the character is able to direct the gross motions of the target (such as walking, attacking, sitting down, or remaining still). If forced into combat, the character gets a dice pool equal to the Potency of the Gift for attacks, rather than the target’s actual attributes. The target is considered helpless for defending themselves.

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