Materials

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Hardness

All materials have a Hardness . Hardness usually is rated from 1 to 10, and is used to calculate a number of properties for the material.

  • Soak: (Hardness + Defence) or ((Hardness x 2) + Soak of Item)
  • Health: (Hardness + Bulk + Defence) or (Soak of Item) x 3

Water

Water has a base Hardness of 0. Due to water tension, the effective Hardness of water is increased by 1 against falling objects for every ten feet the object has fallen, to a maximum Hardness of 20.

Purchasing ‘Units’

Equipment Wiz Note: This section is not fully implemented due to increased complication with minimal return. Generally units of material will only be available for acquisition through specific TP instances.

A character who wishes to get materials for crafting later projects makes a Results Roll. The Difficulty is modified by the Cost Modifier of the material they wish to use. The character’s Resource Cost for the roll is equal to modified Difficulty of the roll, and the rules for Minimum Cost apply. The Potency of the roll indicates how many units of goods the character actually gains. A character who uses these Units of Material can reduce the Cost of a project. The Adjusted Cost of the project is reduced by the number of Units being used. This reduced Cost does not affect the Minimum Cost of the project. Purchasing Units of a material takes a number of days equal to the Base Difficulty. This is a Resource Roll, so Resources may be used to make this roll. The character uses Social + Business for the Results Roll.

  • Miscellaneous Goods: 1 Bulk per Unit
  • Cloth Goods: 2 Bulk per Unit
  • Gemstones: 1 Bulk per Unit
  • Glass: 2 Bulk per Unit
  • Leather: 3 Bulk per Unit
  • Metal: 4 Bulk per Unit
  • Stone: 3 Bulk per Unit
  • Wood: 2 Bulk per Unit

Material List

Miscellaneous

Bone
Ice
Ivory
Paper

Water
Hardness

3
3
3
1

0
Cost

+2
+1
+3
+2

+0
Gemstone

Diamond
Escudo
Obsidian
Quartz
Ruby

Sapphire
Hardness

10
5
5
6
9

9
Cost

+5
+4
+2
+1
+3

+4
Cloth

Cotton
Silk

Velvet
Hardness

1
4

3
Cost

+1
+2

+3
Glass

Crystal

Tempered
Hardness

2

3
Cost

+1

+2
Leather

Demon Hide
Dragon Hide
Suede
Thick

Thin
Hardness

5
6
3
4

2
Cost

+8
+7
+4
+2

+1
Stone

Basalt
Granite
Limestone
Marble
Moon Stone
Sandstone

Shale
Hardness

5
6
5
6
6/8
3

4
Cost

+3
+2
+3
+4
+7
+1

+2
Metal

Copper
Brass
Bronze
Gold
Iron
lead
Nickel
Platinum
Silver
Steel
Tin

Titanium
Hardness

4
5
6
3
7
5
6
3
5
9
4

9
Cost

+1
+2
+3
+4
+4
+1
+2
+6
+3
+5
+1

+6
Wood

Balsa
Cherry
Dark Wood
Iron Wood
Maple
Oak

Pine
Hardness

1
3
6
5
3
6

4
Cost

+1
+4
+4
+4
+3
+3

+2
Mystic Metals

Adamas
Astral Iron
Entropic Iron
Mithral

Orichalcum
Hardness

15
7
8
8

10
Cost

+15
+7
+9
+7

+10


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