Master Key
From FFa2Wiki
Field: Kinetic
Requirement: Mental 3
Essence Cost: 1
Activation: One Action
Range: Touch
Duration: Instant
The character adds their Growth as Additional Successes on any roll to open a lock or sealed object. If a roll would not normally be involved, the character rolls Mental + Larceny against the Potency of the protection to open it, gaining the Additional Successes of this Gift.
