Immunity

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The character is immune to one natural substance which can normally damage them. Examples include such things as Disease, Drugs and Poisons, or even things such as Faith. The character may choose to be Immune to Powers, Magic, or Psionics, but must be immune to either a specific Power, a specific Form of Sorcery, or to a specific Field of Psionics. A character may not choose to be Immune to physical harm, (which is covered by Invulnerable). Being Immune to a Power may have odd results – being Immune to Tongues, for example, prevents the character from understanding someone who is using the Tongues Power. The character can only take an Immunity to a Power or Gift which affects the character directly.

To activate an Immunity, the character must spend 10 Essence. The character then becomes Immune for the Scene. In the case of passive effects, the character reduces the successes of the effect by the character’s Resistance (or if no roll is involved, is simply unaffected). If the effect inflicts damage, the damage is reduced by twice the character’s Resistance before being applied to the character. Each additional level grants the character a new Immunity.

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