Hammer Blow

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Field: Kinetic
Requirement: Physical 2
Essence Cost: 1
Activation: One Action
Range: Self
Duration: One Action


The character augments their physical blow, so that their next Action has the force of a hammer with just a touch. The character’s physical damage becomes (Growth + 3) for one Action only, and reduces the Hardness of the target by the character’s Growth to determine whether or not the character can break it. If the object’s Hardness is reduced to 0, it simply shatters or breaks upon impact.

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