Genesis

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  • Field: Clairsentient
  • Requirement: Spiritual 10
  • Essence Cost: 4 + DP
  • Activation: One Round
  • Range: Great
  • Duration: Permanent

The character creates a pocket realm. This power works best if the character is within the Spirit or Dream Realm, rather than in the physical realm. The realm grows in radius at a rate of the character’s Growth in yards per day, drawing upon the energies of the Spirit or Dream realm, until it reaches full size. It never truly stops growing, but only expands one yard per week afterwards (gaining a 300' radius per year). Once created, the character can travel to it using the appropriate Gifts or Spells, or use some other power or permanent link the character arranges to have. The character determines the environment of the pocket realm when they manifest it, reflecting most anything they can envision, such as terrain, atmosphere, water, temperature, and shape. This power can not create life, nor can it create buildings or other forms of construction. The character must add these things under their own power. The realm is made of stone and dirt, and holds no psychic energies not imbued by the character. The realm ages at the same rate as Creation. Once the realm has reached the ‘range’ listed, the character may use this Gift once again within the realm to expand it further in radius. Using this Gift requires the expenditure of 100 DP each time it is activated.

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