False Sense

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  • Field: Empathic
  • Requirement: Mental 4
  • Essence Cost: 1
  • Activation: One Round
  • Range: Great
  • Duration: Concentration

The character chooses one of the senses of another target, and if they are unwilling, makes a roll using their Mental + Subterfuge against the target’s Resolve. Success allows the character to change what the target thinks they see, hear, smell, taste, or touch. The character can not create a sense where none exists, and can’t make the target ignore a sensation that they are experiencing, but can change the nature of what the target is experiencing. Each Round, the character can choose a different sense to affect.

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