Enhanced Sense

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(All)
This Power can be taken once.

The character has a sense which is much sharper than normal, or has a sense which is not normal. The character can choose Sight, Smell, Sound, Taste, or Touch. The character gains a +3 die bonus when using an enhanced sense for any form of roll, or increases the Difficulty of someone attempting to bypass the enhanced sense by 3. Alternatively, the character can choose some other sense, such as Faith, Infernal, Life Force, Magic Energy, Psychic Energy, or Spirits. This version grants the character automatic detection of the appropriate type, as natural as their normal five senses. All enhanced senses have a range of up to 100 yards. Each additional level grants another Enhanced Sense.

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