Empathic

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Field of Empathy

  • Mastery: Social
  • Tell: A whisper of incoherent sounds echoes around the psychic.

A character who studies the Field of Empathy opens their emotions to those around them, attuning themselves to the hidden depths of the emotional experience. Most who study this field connect to those around them on a personal level, learning the fears and desires of those around them. What a person may do with this intimate part of the people they are exposed to is up to the individual.

The most common philosophy associated with this Field involves understanding how emotions help to guide and move society, and accepting that perfection comes not within the individual, but within the group. These psychics study how society itself seems to be a living thing, growing and changing as it responds to the stimuli provided by the world, and how there are imperfections within it which can be overcome, or which may destroy society from within. The psychics of this Field devote themselves to attempting to protect and purify 'society', and thus help themselves and those around them expand and achieve perfection.

Discipline

Social Expertise

  • Requires: Growth 1
  • Action: Instant
  • Cost: 1 Essence per +1 Additional Success
  • Duration: Scene

The character can augment a specific aspect of their Social Attribute. The player chooses the aspect, such as force or personality, leadership, or raw presence. Any roll using the character’s Social Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence.

Strong Opinion

  • Requires: Growth 4
  • Action: Free
  • Cost: 1 Essence per -1 Potency
  • Duration: Immediate

The character can reduce a Social attack's Potency by (Essence) Ranks as it affects them. This can only be done as the Social attack is applied, not after it has taken root. The character can not spend more than (Mastery) Essence.

Silver Tongue

  • Requires: Growth 7
  • Action: Full Round
  • Cost: 2 Essence per +1 Die
  • Duration: Scene

The character can augment a specific aspect of their Social Attribute. The player chooses which aspect, such as force of personality, presence, or leadership. Any roll using the character’s Social Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence. This Discipline may be combined with Social Expertise.

Empathic Gifts

GiftRequirementEssence CostActivationRangeDuration
Alter MemorySocial 5DP+21 ActionLimitedPermanent
AmnesiaMental 10DP+41 RoundLimitedSpecial
AttractionSocial 211 ActionLimited(Growth) Hours
AversionSocial 311 ActionLimited(Growth) Hours
CharmSocial 211 ActionLimitedConcentration
Clouded PresenceSocial 311 ActionSelfConcentration
CorrespondenceMental 521 ActionFullConcentration
DazeMental 211 ActionLimited(Half Growth) Rounds
Destroy MemoryMental 521 ActionLimitedPermanent
Destroy MoraleSocial 211 ActionAura(Growth) Minutes
DisorientMental 311 ActionLimitedInstant
DistractionMental 211 ActionLimitedConcentration
DominationMental 521 RoundLimitedConcentration
Draw BreathMental 411 ActionLimited(Growth) Rounds
Empathic AffinitySocial 1041 ActionLimitedConcentration
Empathic AfflictionSocial 411 ActionTouchInstant
Empathic BarrierSocial 41Instant ActionSelfOne Round
Empathic HealingSocial 311 ActionTouchInstant
EmpathySocial 211 ActionLimitedConcentration
Empty MindMental 211 ActionLimited(Growth) Hours
False SenseMental 411 RoundGreatConcentration
FeedbackSocial 411 ActionSelf(Growth) Rounds
Grim ObsessionSocial 521 ActionLimited(Half Growth) Rounds
Hunter’s InstinctSocial 411 ActionSelfConcentration
InsanitySocial 831 ActionLimited(Growth) Hours
Mass Messagemental 311 ActionGreatInstant
MessageMental 211 ActionLimitedInstant
Mind BlankMental 21Free Action(Growth) Rounds
Mind LinkSocial 211 ActionLimited(Growth) Hours
Mind LockSocial 311 ActionLimitedConcentration
Mind ProbeMental 611 RoundLimitedConcentration
Mind SeedSocial 9DP+31 ActionTouchPermanent
Mind ShieldMental 831 ActionSelf1 Day
Mind SnareMental 41Instant ActionSelf1 Round
Mind WardMental 931 ActionLimited1 Day
Psychic BlastMental 211 ActionLimitedInstant
Psychic CrushMental 621 ActionLimitedInstant
Psychic StrikeMental 411 ActionLimitedInstant
Psychic VampireSocial 521 ActionSelfInstant
Psychic WeaponSocial 411 ActionSelfConcentration
Read MindSocial 311 ActionLimitedConcentration
SensateSpiritual 411 ActionLimitedConcentration
Share the PainSpiritual 411 ActionLimitedConcentration
ShroudSocial 731 ActionselfConcentration
Soul SwitchMental 7DP+31 roundAura(Growth) Hours
Stop HeartSocial 831 ActionLimitedInstant
SuggestSocial 311 ActionLimited(Growth) Hours
Tongue of MultitudesSocial 311 ActionSelf(Growth) Hours
Transfer ConcentrationMental 731 RoundAuraConcentration
True Soul SwitchMental 10DP+41 RoundAuraPermanent
Vampiric AuraSpiritual 411 ActionAuraConcentration
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