Dream Travel
From FFa2Wiki
- Field: Clairsentient
- Requirement: Spiritual 8
- Essence Cost: 3
- Activation: One Action
- Range: Touch
- Duration: (Growth x 10) Minutes
The character and a number of willing subjects up to the character’s Growth into the Dream Realm. The chosen targets physically project into the realm, leaving nothing behind. The group travels through a realm of dreams, desires, and visions. For every minute the group travels in this realm, they can move a number of miles equal to the Potency of this effect. Anyone who separates from the group will become lost, wandering aimlessly until the duration expires, leaving them hundreds of miles or more from where they should be unless they are recovered. Navigating the Dream Realm requires a Spiritual + Survival roll against a Difficulty equal to the number of minutes the character has travelled. Success indicates the number of minutes the character can continue to travel before needing to make another roll. Failure indicates the character has become lost, and has wandered off track. The character becomes misplaced by a number of minutes of travel equal to the number of minutes travelled minus the character’s Growth, from the last point the character rolled.
