Dream Scape
From FFa2Wiki
The Dreamer can spend 10 Essence to place themselves or another into the Dream Realm. Against an unwilling person, the Dreamer must roll Physical + Meditation against the targets Defence, in an attempt to touch them and place them in the dream state. Someone placed into the Dream Realm unwillingly will remain there for one hour per success, or until they are woken. While a person is within the Dream Realm, they are blessed by Murrimi, and gain a number of points of Soak equal to five times the Dreamer's Spiritual Attribute. A willing dreamer can remain in the Dream Realm for one hour per point of the Dreamers Spiritual Attribute. While in the Dream Realm, the dreamers can attempt to shape the dreams as if they had the Sidhe ability of Phantasm. They may enter the dream of anyone asleep within ten times their Spiritual Attribute in yards by spending 5 Essence, or into the dream of anyone they know within ten times that range. Any damage done from within the Dream Realm targets the persons Essence, though if the person takes more damage than they have Essence, the overflow damages the person's Health. A person with 0 Essence leaves the Dream Realm and plunges into deep sleep. This is considered a Miracle. Any bonus dice that the Dreamer has for performing Miracles is added to the roll to affect an unwilling victim, and also added to the Dreamers Spiritual Attribute to determine distance that the Dreamer can travel in the Dream Realm, and how long dreamers can remain there once sent by a Dreamer.
