Domination
From FFa2Wiki
- Field: Empathic
- Requirement: Mental 5
- Essence Cost: 2
- Activation: One Round
- Range: Limited
- Duration: Concentration
The character can seize control of the target’s mind, by making a Mental + Presence roll against the target’s Resolve. If successful, the character is capable of commanding the target, who will comply to the best of their ability. The target must be able to hear these commands, and will act to fulfil them without hesitation, acting intelligently and using the most effective means at their disposal to fulfil all commands given. The target does not become a mindless automaton, and keeps their normal personality, but has their mind subverted to serving the character’s interests while concentration is kept. Once this Gift has expired, the target is helpless for one Round, then regains control of their mind. The target has no memory of the actions they took while Dominated.
