Craft
From FFa2Wiki
Crafting Skill, Income Skill, Specialty Skill The Skill to be able to create equipment and other impressive works.. The character must choose one Specialty each time this Skill is taken. This Skill may only be used with a Specialty that the character possesses. If the character does not have the appropriate Specialty, the character rolls Unskilled. For further information, consult the Crafting Chapter.
Example Specialties
Black Smith, Engineering, Jewellery, Leather Working, Weapon Smith, Weaving
Repair
The character can attempt to restore the Health to a damaged item. This takes a number of hours equal to the Hardness of the item being repaired. At the end of the time period, the character makes a Results Roll using Mental + Craft. The item regains an amount of Health equal to the Potency. The Base Cost of repairing an object is equal to half the Cost of the item being repaired and is reduced by the Successes of the Craft roll.
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