Control Wind

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Duration: Concentration
Essence Cost: 3
Requirement: Mental 5
Type: Action
The character is able to increase or decrease the winds within the region. When causing a powerful wind, the character rolls their Mental Attribute + Control Wind. The wind has a reach of 100 yards times the number of successes, and reduces the Initiative and Speed of those within the area by the character’s level in this Gift, +2 per success. The character can also foil ranged attacks, adding their level in this Gift to their Defence against ranged attacks coming at them. The character can also throw people, knocking them about and into objects. To attack someone with wind, the character must roll their Mental Attribute + Control Wind against the target’s Defence. If they succeed, the target is thrown, and is treated as having fallen ten feet for every success on the attack roll. If they strike a surface, damage is inflicted, as per the falling rules.

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