Call Armour

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Field: Kinetic
Requirement: Mental 3
Essence Cost: 1
Activation: One Round
Range: Self
Duration: (Growth) Minutes


The character calls a generic suit of armour from ‘elsewhere’ which is immediately worn. The armour is made of ordinary materials, though it has a slightly augmented aura, allowing it to protect from creatures which penetrate armour. If released, the armour vanishes in two Rounds back to where it was called from.

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