Awareness

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The Skill to be aware of a the character’s surroundings, allowing them to also sense the supernatural or unnatural. The Skill covers the ability to sense the presence of danger as well as the use of supernatural or psychic powers, as well as the ability to detect traps or ambushes.

Degrees of Detection
There are three ‘notice’ Skills in this system.  Each Skill provides more detail to the character, but 
uses more time before a roll is made.
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Awareness:	One Action to quickly get limited information from the surrounding area.  
                The character gets one quick piece of information per Success.
Search:		Full Round Action to quickly gather information from the surrounding area.  
                The character can gain some limited information per Success.
Investigation:	One Scene to determine detailed information from the area or from objects 
                and clues gained.  The character can gain detailed information and a 
                conclusion per Success.


Detect Ambush (Concealed) The character spends an Action to quickly look over an area. The character rolls Mental + Awareness and the roll is considered an Passive Roll. The Successes are subtracted from each person hiding in the area. If the character has any Successes left, the person is detected. For each Success beyond those of the person hiding, the character learns something about the potential ambush.

1 Success: The area is probably an ambush.
2 Successes: Rough location of the person hiding.
3 Successes: Where the person is hiding.
4 Successes: If the person is aware of the character yet.
5 Successes: ‘Safe’ area to bypass ambush (if any).

Detect Trap (Concealed) The character spends an Action to quickly look over an area. The character rolls Mental + Awareness and the roll is considered an Passive Roll. The Successes are subtracted from the Concealment of each trap. If the character has any Successes remaining, the trap is detected. For each Success beyond the Concealment, the character learns something about the potential trap.

1 Success: The area is probably trapped.
2 Successes: Rough location of the trap.
3 Successes: Type of trap.
4 Successes: How the trap would be triggered.
5 Successes: ‘Safe’ area to bypass trap (if any).

Sense Essence The character attempts to sense if there is anything ‘strange’ in the area by spending one Essence and an Action and remaining still. The character is helpless until their next Action. The character rolls Spiritual + Awareness and the roll is considered an Passive Roll. The Successes are subtracted from (10 - Potency) of any effects in the region. If the character has any Successes remaining, they get a sense of ‘something wrong’. For each Success beyond the Potency of the effect, the character learns something. If the ‘effect’ has no Potency (such as an Undead’s presence) the Potency is equal to (10 - Growth).

1 Success: Something is ‘Wrong’.
2 Successes: Undead and Magic Form are identified.
3 Successes: Infernal and Magic School are identified.
4 Successes: Faeries and Psionic Field are identified.
5 Successes: Celestials and Miracles are identified.

‘Identified’ means that the character can detect that such exists (if it is present) but not much more. A character may sense that there is ‘a great evil’ if they detect the presence of an Infernal creature, or they may sense ‘an unnatural calm’ if they detect the presence of a Celestial creature, but they could not say ‘there is an Angel here’ or ‘there is a Vampire here’.

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