Aura (Harming)

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Race: Angel, Ifrit
Action: Instant Action
Duration: Constant (Activation), Scene (Duration)
Essence: 0 or 4
Increases: 1, 3, 5, 7


The character produces an aura that surrounds them in a glow. The radiance extends out for up to twice the character’s (Size + Growth) in yards and can be extinguished or released as the character wishes for the Scene. By spending 4 Essence, the character increases the power of their aura, unleashing the energy appropriate to the character’s type. This form of the aura does Damage (Growth) each Round that the victim remains in range. Damage is Soaked as normal, but armour is ignored. At Growth 3, the character has a +1 Damage bonus, making the Damage (4). At Growth 5 the character has a +2 Damage bonus, making the Damage (7). At Growth 7 the character has a +3 Damage bonus, making the Damage (10).

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