Talents

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Talents represent benefits that a character can draw on, separating them from other individuals. A character begins with three Talents. Each Talent must be taken from a different category (Background, Belief, Martial, Natural, Psychic, or Sorcerous). The character then may purchase a single Talent from any category. Each time the character attains a new level of Growth, they may purchase one additional Talent. Talents cost 1 DP for mundane characters, or 3 DP for a character who has taken a Bloodline or Race. A character can not purchase Natural Talents after Growth 1. A character can create a new Talent for 15 DP, and gains the Talent when they next allowed to take purchase a Talent.

Step thirteen Resources

Background Talents

Talents which the character has developed, indicating their place in society. These Talents are usually influential in nature, rather than class related, or innate to the character.

Allies Ambassador Animal Handler Bard Brute Busker Chirurgeon Courier
Craftsman Dilettante Eavesdropper Estate Heirloom Master Worker Merchant Monk
Nobility Occultist Ranger Rogue Sailor Scholar Snitch Spy
Well-Connected

Belief Talents

Talents which the character has developed as part of their religious training. To gain a Belief Talent, the character must be a member of a Religious Order.

Consecrated Arts Halo Magus Paladin
Sanctuary State of Grace Stigmata Vow

Martial Talents

Talents which the character has developed as part of their training in combat. To gain a Martial Talent, the character must have at least one rank in one of the Weapon Skills, or within Unarmed Combat.

Accurate Armour Training Blind Fighting Born Leader Cavalier
Cloak Defence Counter Coup De Grace Critical Strike Cunning Defence
Danger Sense Distance Shot Diving Defence Dual Weapons Heavy Weapons
Lancer Power Attack Shield Mate Shield training Swarming
Sweep Weapon Training Zanshin

Natural Talents

Talents the character was born with or developed at an early age. These Talents can not be purchased after Growth 1, and can only be gained after character creation through staff permission.

Attractive Closed Mind Die Hard Fast Healing Fearless
Heretic Heroic Luck Infernal Kiss Large Linguist
Magic Disrupt Magic Immunity Natural Savant Night Sight Nymph's Kiss
Psychic Disrupt Quick Reflexes Sinti Blood Small Stone Fists
Vampire's Kiss

Psychic Talents

Talents which the character has developed as part of their psionic training. To gain a Psychic Talent, the character must have at least one Psionic Field.

Burst Gift Chained Gift Combat Psychic Hidden Gift Overexertion
Penetrating Gift Psychic Sense Psychic Transfer Psychic Ward

Sorcerous Talents

Talents which the character has developed as part of their sorcerous training. To gain a Sorcerous Talent, the character must have at least one Form of Sorcery.

Blood Magic Cloaked Magic Hidden Magic Infernal Tounge Invocation Mastery
Mana Absorption Nesting Mastery Permanency Personal Effects Portal Mastery
Potion Mastery Ritual Mastery Rune Mastery Scroll Mastery Shield Mastery
Song of Creation Wand Mastery

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