Empathic

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Field of Empathy

  • Mastery: Social
  • Tell: A whisper of incoherent sounds echoes around the psychic.

A character who studies the Field of Empathy opens their emotions to those around them, attuning themselves to the hidden depths of the emotional experience. Most who study this field connect to those around them on a personal level, learning the fears and desires of those around them. What a person may do with this intimate part of the people they are exposed to is up to the individual.

The most common philosophy associated with this Field involves understanding how emotions help to guide and move society, and accepting that perfection comes not within the individual, but within the group. These psychics study how society itself seems to be a living thing, growing and changing as it responds to the stimuli provided by the world, and how there are imperfections within it which can be overcome, or which may destroy society from within. The psychics of this Field devote themselves to attempting to protect and purify 'society', and thus help themselves and those around them expand and achieve perfection.

Discipline

Social Expertise

  • Requires: Growth 1
  • Action: Instant
  • Cost: 1 Essence per +1 Additional Success
  • Duration: Scene

The character can augment a specific aspect of their Social Attribute. The player chooses the aspect, such as force or personality, leadership, or raw presence. Any roll using the character’s Social Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence.

Strong Opinion

  • Requires: Growth 4
  • Action: Free
  • Cost: 1 Essence per -1 Potency
  • Duration: Immediate

The character can reduce a Social attack's Potency by (Essence) Ranks as it affects them. This can only be done as the Social attack is applied, not after it has taken root. The character can not spend more than (Mastery) Essence.

Silver Tongue

  • Requires: Growth 7
  • Action: Full Round
  • Cost: 2 Essence per +1 Die
  • Duration: Scene

The character can augment a specific aspect of their Social Attribute. The player chooses which aspect, such as force of personality, presence, or leadership. Any roll using the character’s Social Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence. This Discipline may be combined with Social Expertise.

Empathic Gifts

Gift Requirement Essence Cost Activation Range Duration
Alter Memory Social 5 DP+2 1 Action Limited Permanent
Amnesia Mental 10 DP+4 1 Round Limited Special
Attraction Social 2 1 1 Action Limited (Growth) Hours
Aversion Social 3 1 1 Action Limited (Growth) Hours
Charm Social 2 1 1 Action Limited Concentration
Clouded Presence Social 3 1 1 Action Self Concentration
Correspondence Mental 5 2 1 Action Full Concentration
Daze Mental 2 1 1 Action Limited (Half Growth) Rounds
Destroy Memory Mental 5 2 1 Action Limited Permanent
Destroy Morale Social 2 1 1 Action Aura (Growth) Minutes
Disorient Mental 3 1 1 Action Limited Instant
Distraction Mental 2 1 1 Action Limited Concentration
Domination Mental 5 2 1 Round Limited Concentration
Draw Breath Mental 4 1 1 Action Limited (Growth) Rounds
Empathic Affinity Social 10 4 1 Action Limited Concentration
Empathic Affliction Social 4 1 1 Action Touch Instant
Empathic Barrier Social 4 1 Instant Action Self One Round
Empathic Healing Social 3 1 1 Action Touch Instant
Empathy Social 2 1 1 Action Limited Concentration
Empty Mind Mental 2 1 1 Action Limited (Growth) Hours
False Sense Mental 4 1 1 Round Great Concentration
Feedback Social 4 1 1 Action Self (Growth) Rounds
Grim Obsession Social 5 2 1 Action Limited (Half Growth) Rounds
Hunter’s Instinct Social 4 1 1 Action Self Concentration
Insanity Social 8 3 1 Action Limited (Growth) Hours
Mass Message mental 3 1 1 Action Great Instant
Message Mental 2 1 1 Action Limited Instant
Mind Blank Mental 2 1 Free Action (Growth) Rounds
Mind Link Social 2 1 1 Action Limited (Growth) Hours
Mind Lock Social 3 1 1 Action Limited Concentration
Mind Probe Mental 6 1 1 Round Limited Concentration
Mind Seed Social 9 DP+3 1 Action Touch Permanent
Mind Shield Mental 8 3 1 Action Self 1 Day
Mind Snare Mental 4 1 Instant Action Self 1 Round
Mind Ward Mental 9 3 1 Action Limited 1 Day
Psychic Blast Mental 2 1 1 Action Limited Instant
Psychic Crush Mental 6 2 1 Action Limited Instant
Psychic Strike Mental 4 1 1 Action Limited Instant
Psychic Vampire Social 5 2 1 Action Self Instant
Psychic Weapon Social 4 1 1 Action Self Concentration
Read Mind Social 3 1 1 Action Limited Concentration
Sensate Spiritual 4 1 1 Action Limited Concentration
Share the Pain Spiritual 4 1 1 Action Limited Concentration
Shroud Social 7 3 1 Action self Concentration
Soul Switch Mental 7 DP+3 1 round Aura (Growth) Hours
Stop Heart Social 8 3 1 Action Limited Instant
Suggest Social 3 1 1 Action Limited (Growth) Hours
Tongue of Multitudes Social 3 1 1 Action Self (Growth) Hours
Transfer Concentration Mental 7 3 1 Round Aura Concentration
True Soul Switch Mental 10 DP+4 1 Round Aura Permanent
Vampiric Aura Spiritual 4 1 1 Action Aura Concentration