Augmentative

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Field of Augmentation

  • Mastery: Physical
  • Tell: Aura surrounding the body or body part.

A character who studies the Field of Augmentation learns how to harness the Essence which flows through them to enhance their body and to perform limited transformations of their form. Most who study this Field work towards physical perfection and are already impressive physically by either being incredibly strong or quick on their feet.

The most common philosophy associated with this Field is that being healthy can aid one in progression towards perfection. Those who follow this path train themselves constantly, working on strength, speed, and endurance. Most eschew luxuries, and live a rugged life, constantly testing themselves while avoiding things which could detract from their constant goal of enhancement and perfection.

Discipline

Augment Physical

  • Requires: Growth 1
  • Action: Instant
  • Cost: 1 Essence per +1 Additional Success
  • Duration: Scene

The character can augment a specific aspect of their Physical Attribute. The player chooses the aspect, such as physical strength, agility, or endurance. Any roll using the character’s Physical Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence.

Wellness of Being

  • Requires: Growth 4
  • Action: Free
  • Cost: 1 Essence per -1 Potency
  • Duration: Immediate

The character can reduce an Affliction's Potency by (Essence) Ranks as it affects them. This can only be done as the affliction is applied, not after it has taken root. The character can not spend more than (Mastery) Essence.

Physical Perfection

  • Requires: Growth 7
  • Action: Full Round
  • Cost: 2 Essence per +1 Die
  • Duration: Scene

The character can augment a specific aspect of their Physical Attribute. The player chooses a specific aspect of the Physical Attribute, such as physical strength, agility, or endurance. Any roll using the character’s Physical Attribute in a manner consistent with this aspect gains this bonus. The character can not spend more than (Mastery) Essence. This Discipline may be combined with Augment Physical.

Augmentative Gifts

Gift Requirement Essence Cost Activation Range Duration
Adaptation Physical 6 2 1 Action Self Concentration
Adrenaline Physical 2 1 Instant Action Self One Round
Animal Affinity Physical 3 2 1 Action Self (Growth) Rounds
Assimilation Spiritual 10 4 1 Action Touch Special
Augment Claw Physical 1 1 1 Action Self (Growth) Minutes
Balance Physical 3 1 1 Action Self Concentration
Burst of Speed Physical 2 1 Instant Action Self (Growth) Rounds
Cat Eyes Physical 4 1 1 Action Self Concentration
Chameleon Physical 3 1 1 Action Self Concentration
Doppelganger Spiritual 8 3 1 Round Self (Growth) Minutes
Energy Resistance Physical 5 2 1 Action Self Concentration
Envenom Physical 2 1 1 Action Self (Growth) Minutes
Fortitude Physical 3 1 1 Action Self Concentration
Great Leap Physical 3 1 1 Action Self Concentration
Great Metamorphosis Physical 10 4 1 Action Personal (Growth) Hours
Heightened Senses Mental 5 2 1 Action Personal (Growth) Minutes
Hold Breath Physical 4 1 1 Action Self (Growth * 10) Minutes
Incarnation of Terror Spiritual 7 3 1 Action Personal (Growth) Rounds
Iron Grasp Physical 2 1 Instant Action Self (Growth) Rounds
Metamorphosis Physical 5 2 1 Action Self (Growth) Hours
Pain Strike Social 3 1 1 Action Self (Growth) Rounds
Predator’s Smell Physical 3 1 1 Action Self (Growth) Rounds
Purification Physical 4 1 1 Round Self Instant
Rage Physical 6 2 1 Action Self (Growth) Rounds
Regrowth Physical 4 1 1 Round Self Instant
Savage Bite Physical 2 1 1 Action Self Concentration
Savage Claw Physical 2 1 Instant Action Self Concentration
Skin of Iron Physical 9 3 1 Action Self (Growth) Rounds
Sustain Physical 3 1 1 Action Self (Growth) Days
Thick Hide Physical 2 1 1 Action Self (Growth) Minutes
True Regrowth Physical 9 3 1 Round Self (Growth) Minutes
Vigorous Physical 2 1 1 Action Self (Growth) Minutes
Vitriol Physical 7 3 1 Action Aura Instant